MCC-CS-122 Developing an Opening Repertoire II  [Mark LaRocca and Ilya Krasik]





“Chess Openings for Black, Explained”

GM Lev Alburt, GM Roman Dzindzichashvili, and Massachusetts native and newly crowned GM Eugene Perelshteyn


Handout Name Instructor Notes
Class #1

JAN 18 2007


Preparation for Class One

  • Read Chapters 3, 5, 6

  • Review Illustrative games one and two, “Illustrative games.pgn”

  • Review Supplemental games, “Class One.pgn” and “Class One 7th Move sidelines.pgn”

Class One:

  • Introduction

  • How to Study Openings – Chapter 3

  • What is the Dragon?... the accelerated Dragon?... the Hyper-Accelerated Dragon?

  • Memory Markers – a unique learning device.

  • The Accelerated Dragon - Main Line 

      1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Bg7

6.Be3 Nf6 7.Bc4 O-O 8.Bb3 a5

  • White’s 9th move Options 

      A. 9.a4...  Inviting 9... Ng4

      B. 9.o-o... Ignoring 9... a4

      C. f3...    Preventing 9... Ng4

  • White Avoids the Main Line 7.Bc4...

  • Seventh Move Sidelines (Chapter 6)

1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Bg7

6.Be3 Nf6

  1. 7.Nxc6...  White Challenges Black’s whole scheme.
  2. 7.Be2...    Transposes to the Classical Variation.
  3. 7.f3...     Hoping to transpose to the Yugoslav attack.

Home assignments

  • Read Chapters 7, 8, 9

  • Review Supplemental games, “Class Two.pgn”

Class #2

FEB 15 2007


White Avoids the Main Line 7.Bc4...

  • Seventh Move Sidelines (Chapter 6 continued…)

  • Sixth Move Sidelines (Chapter 7)

      A. 6.Nde2...      A passive retreat.

      B. 6.Nb3...       Transposing to the Classical Variation.

  • Defending Against 4.Qxd4... (Chapter 8)

White attempts to get an advantage in the center and disrupt Black’s normal development. 

  • The Hyper-Accelerated Dragon (Third move Sidelines, Chapter 9)

      A. 3.Bc4... Attempting to prevent Black’s d5 counterplay

      B. 3.c3...  Planning to take over the center

Home assignments

  • Read Chapters 10, 11, 12 – The Maroczy Bind

  • Review Illustrative games three and four,

  • “Illustrative games.pgn”

  • Review Supplemental games, “Class Three.pgn”

Class #3

MAR 15 2007


After 1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.c4 Nf6 6.Nc3 d6

  • An interesting sideline... 7.Be3 Ng4! (Chapter 10)

  • This may produce an interesting endgame that must be played precisely by both sides.

7.Be2 with Be3 and Qd2  (Chapter 11)

  • But... 7.Be2 Nxd4!  Black thwarts White’s plan.  After 7.Be2 Bg7 White would play 8.Be3 and if 8... Nxd4 9.Bxd4!... with a better game.

7.Be2 with Bg5 and Qd2  (Chapter 12)

  • With 7.Be2 Nxd4 8.Qxd4 Bg7 9.Bg5... White may play for the two Bishops in the endgame or a complex active middlegame.

Home Assignments

  • At this point, based on class interest, future classes may be planned to finish our discussion of this variation.  The content to be addressed will be...

  • Chapters 13, 14, and 15 -  Maroczy Bind continued

  • Chapter 16 – The Closed Sicilian, 2. Nc3... followed by g3

  • Chapter 17 – The Grand Prix Attack, 2.f4

  • Chapter 18 – Alapin’s variation, 3.c3

  • Chapter 19 – The Wing Gambit, 2.b4... and non-gambit 2.b3...